Small Town: Abbotsotte

Abbotsotte

Abbotsotte
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceHesan County
Sub ProvenceStrongwolf Dutchy
RegionFitëvî-sîqê Forest
Founded992
Community LeaderLord Tshêd Heylyn
Area3 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3350 m (10990 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population942
Population Density314 people per km2 (942 people per mi2)
Town AuraMysticism
Naming
Native nameAbbotsotte
Pronunciation/abbotsotte/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Abbotsotte (/abbotsotte/ [Translation Unavailable]) is a subtropical Small Town located in Strongwolf Dutchy, Hesan County, within the Kingdom of Helsteria.

The name Abbotsotte is derived from the Sylvin language, as Abbotsotte was founded by Gelèb Zigler, who was culturaly Sylvin.

Climate

Abbotsotte has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Abbotsotte receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Abbotsotte covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3350 m (10990 ft) above sea level.

Overview

Abbotsotte was founded durring the late 11th century, by Gelèb Zigler. The establishment of Abbotsotte was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gelèb Zigler struck deals with nearby nations and communities to establish Abbotsotte as a prison colony.

Abbotsotte was built using the conventions of Sylvin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Abbotsotte is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Abbotsotte is buildings are arranged arrounded a highly ordered system of spacious carved bedrock streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Abbotsotte's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Abbotsotte's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Abbotsotte shows Abbotsotte as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Abbotsotte places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Abbotsotte has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Abbotsotte.

Abbotsotte has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Abbotsotte has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Abbotsotte has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Abbotsotte has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Abbotsotte's public wards, blessings, and other arcane systems.

Abbotsotte possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small Town. Abbotsotte's grid is powered by a god's will and kindness.

Abbotsotte has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Abbotsotte has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Abbotsotte's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is long in Abbotsotte.

The Skunk near Abbotsotte are known to be more aggressive than normal.

Abbotsotte's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Elven High Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3815 m2
    • Cattle and Similar Creatures: 235
    • Poultry: 2826
    • Swine: 188
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 94

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

270 of Abbotsotte's population work within a Foundational Occupation.

635 of Abbotsotte's population do not work in a formal occupation, but do contribute to the local economy. 37 (4%) are noncontributers.

Points of Interest

Abbotsotte is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last (32473 % 6)+1 years has greatly spiked Abbotsotte's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century Abbotsotte was struck by a devistating earthquake. The quake brought ruin to Abbotsotte, which lost 153 people, 142 livestock, and 86 buildings in the earthquake. The day of the quake is remembered by many as Cursed Fates's Day.

History